Jul 05, 2009, 03:41 PM // 15:41
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#1
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Academy Page
Join Date: Jan 2007
Guild: gA
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Imbagon Weapon help
which are the best weapon/shield combos for an imbagon? thx
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Jul 05, 2009, 03:57 PM // 15:57
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#2
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Weapon - Vamp, +30, 15^50.
Shield - 15 AL/7 Command, +30, relevant inscription (blind -20%, +10 vs. Fire, etc.). Ideally you'll be able to cover all your major bases, but the two I listed are probably the two most important.
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Jul 05, 2009, 05:40 PM // 17:40
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#3
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Grotto Attendant
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Quote:
Originally Posted by zelgadissan
Weapon - Vamp, +30, 15^50.
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I'd go 5AL rather than 30hp for PvE.
Quote:
Shield - 15 AL/7 Command, +30, relevant inscription (blind -20%, +10 vs. Fire, etc.). Ideally you'll be able to cover all your major bases, but the two I listed are probably the two most important.
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Considering the difficulty of acquiring even one 15 AL/7 Command shield, I'd suggest settling for one all-purpose inscription. Probably blind -20% or phys -5/20%. (Yes, I'm aware that phys -5/20% is generally crappy and only half as good as -2 stance/ench, but it's one of few options remaining for a build with no stance/ench once you discount situation-specific inscriptions.)
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Jul 05, 2009, 06:14 PM // 18:14
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#4
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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furious, vamp, and zealous spear
shields for all important +armor types (lightning, earth, cold, slashing, piercing, fire)
req9 command just take 1 out of spear mastery and you have 9 command.
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Jul 05, 2009, 11:21 PM // 23:21
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#5
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Zealous spear should not be needed. Spamming save yourselves will keep your energy filled. Most likely just furious to switch off vamp between fights. The shields will most likely need +10 fire and then reduce blind duration.
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Jul 06, 2009, 04:25 AM // 04:25
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#6
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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So long as there is someone in the group who is a melee and not a Melandru's Dervish the blind reduction modifier isn't as important. The AI has a tendency to unload their blinds onto anyone with a melee weapon sporting attack skills on their bar first.
+10 vs. Fire I would say is the ideal enchantment, followed by +10 vs. Earth. Fire you'll encounter most frequently in the endgame areas and the fire line has a fair amount of AoE in it so you'll likely suffer splash damage even when someone else is targeted. Given that you are playing a Paragon you'll likely be closer to the casters sporting less health/armor than the frontline meaning the AI will focus their attacks closer to where you are. Earth falls in the same boat with a fair amount of AoE and featured with some frequency in the endgame.
Health mods are ideal because of the how the AI chooses its target. Your role is primarily keeping the +100 AL up. Having the enemy's focus fire makes your slot in the party a waste.
If you can get the req 7 15 AL shields good, if not, oh well. A minor optimization but by no means necessary.
Don't forget your +energy set as well.
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Aug 05, 2009, 06:40 AM // 06:40
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#7
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Lion's Arch Merchant
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Try getting your hands on a req 3 AR+11 shield that works too.
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Aug 11, 2009, 09:30 PM // 21:30
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#8
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Pre-Searing Cadet
Join Date: Aug 2009
Guild: Who The Fluck Are You
Profession: P/W
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id say just use furious or sundering.
im not a fan of zealous.
and maybe just a perfect shield?
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Aug 12, 2009, 01:40 AM // 01:40
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#9
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Krytan Explorer
Join Date: Dec 2007
Location: My Computer
Guild: Band Of The H A W K
Profession: P/Mo
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If you're running a perfect shield (which I would assume you mean 16al) then you have to screw with your attributes. Is it worth bringing command from 6 to 8 (and bringing spearmastery or leadership down a couple points) to get an extra point of armor, and a stronger tie to an attribute that you don't actually use?
And if you need a zealous on an imbagon (Hell, on a paragon in general) you're probably doing it wrong.
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